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Save the Wedding!Getting started

New at Save the Wedding!? Start here: the guest-seating rules in plain English

Save the Wedding! is a daily seating puzzle where couples must share a table, feuding relatives must be kept apart, and every table must stay under its drama limit. This plain-English guide walks new players through those three rules and a simple way to make their first valid seating chart.

The short version
  • Treat any pair marked as a couple as needing to sit at the same table; splitting them up fails the puzzle.
  • Keep feuding relatives on different tables, even if that means rearranging other guests.
  • Watch each table's drama limit and move guests away whenever a table goes over its limit.
  • When moving a guest who is part of a couple, move their partner too to avoid extra fixing moves later.
In this guide 9 sections

You’ve just opened Save the Wedding! and you’re staring at a seating chart full of names, tables, and warning symbols. Deep breath. The rules are simpler than they look. The game’s own pitch says it all: seat the wedding, couples together, feuding relatives apart, every table under its drama limit — in as few moves as you can. There’s a new board every day, across three tiers, so it’s easy to start fresh whenever you want.

This article is about the rules only. No move-count strategy, no advanced solve order. Just the plain-English guide to what the game asks you to do.

What you’re actually solving

Save the Wedding! gives you a wedding seating puzzle. You have a set of guests, a set of tables, and a set of relationship labels. Some guests are couples. Some guests are feuding relatives. Every table has a drama limit that tells you how much tension it can handle.

Your job is to arrange the seating so that all three puzzle rules are true at the same time.

The three rules in plain English

1. Couples sit together

If the game marks two people as a couple, they need to be seated at the same table. You won’t succeed if you split them up. Treat “together” as “same table.”

2. Feuding relatives sit apart

If two relatives are feuding, they cannot be at the same table. Put them on different tables. This is the rule that forces you to think carefully, because a guest may be part of a couple on one side and a feud on the other.

3. Every table stays under its drama limit

Each table has a drama limit. When you place guests, the board reflects how much drama is building at that table. If a table goes over its limit, your seating chart isn’t valid. You need to move someone to a different table to bring the drama back down.

The whole puzzle is these three constraints interacting. Move a feuding guest away from someone, and you might accidentally separate a couple. Move a couple together, and you might overload a table’s drama limit.

How moves fit in

The game counts how many moves you make while arranging guests. The overall goal is to solve the puzzle “in as few moves as you can,” but as a brand-new player, you don’t need to worry about that yet.

First, just make a valid seating chart. Learn what the rules feel like. Once you can reliably satisfy the couples, the feuds, and the drama limits, you can start thinking about doing it efficiently.

A new-player walkthrough for your first board

Here’s a simple way to start, using only the rules above:

  1. Scan the guests for couples. Identify every pair that needs to sit together. Place them at the same table, even if you’re not sure that table is final.
  2. Scan for feuds. Go through the feuding relatives and check whether any are currently sharing a table. If they are, move one of them to a different table.
  3. Check each table’s drama limit. Look at every table in turn. If any table is over its limit, choose a guest from that table and move them somewhere else.
  4. Repeat. Moving one guest can create a new problem elsewhere. Keep checking all three rules until everything is satisfied at once.
  5. Only then think about moves. Once the seating chart is valid, you can try to find a shorter solution.

Tip: When you move a guest who is part of a couple, move their partner too. Otherwise, you’ll spend extra moves fixing the couple rule later.

The rules at a glance

Rule What it means
Couples together Two people marked as a couple must sit at the same table.
Feuding relatives apart Two feuding relatives must sit at different tables.
Under the drama limit No table’s drama can reach or exceed its limit.

Common questions from new players

What if a couple and a feud involve the same person? That’s the core challenge. You’ll need to find a table that keeps the couple together while staying away from the feud, and that also stays under the drama limit.

Do I need to solve in a certain number of moves? No. The game encourages you to use as few moves as possible, but for your first few boards, just focus on making a valid seating plan.

What are the three tiers? The site says there’s a new board every day across three tiers. If you’re new, it’s fine to start with whichever tier feels most comfortable. The exact differences between tiers aren’t spelled out, so explore and see.

Save the Wedding! is a logic puzzle at heart. Once the three rules are clear, the rest is practice. Start with a valid board, learn the constraints, and the move-count puzzles will still be there when you’re ready.

The game in this guide

Save the Wedding!

Seat the wedding: couples together, feuding relatives apart, every table under its drama limit — in as few moves as you can. A new board every day, across three tiers.

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