Home›Field notes›Getting started
StardewdleGetting started

Stardewdle Guide: All Nine Daily Stardew Valley Puzzles, Explained

Stardewdle runs nine daily Stardew Valley puzzles on one board, all resetting at 00:00 UTC. This guide explains what each mode asks, how its clues work, how streaks and Practice fit in, and where Minellion sits.

The short version
  • All nine puzzles reset together at 00:00 UTC, can be played in any order, and finishing all nine extends your streak.
  • Item, Villager and Fish Classic compare every guess column by column, and Item and Fish start with a free daily-hint row.
  • Pixel, Gift Match and Villager Quote test recognition and memory, while Connections and Junimo Riddle test how well you can link valley facts.
  • The Practice tab replays past days or random rounds without touching your streak, and Minellion is an unlimited trivia run alongside the dailies.
In this guide 7 sections

Most daily guessing games give you one puzzle and send you on your way. Stardewdle gives Stardew Valley fans nine, and each one tests a different kind of valley knowledge: prices and colours, birthdays and gift tastes, fishing conditions, recipes, even the way villagers talk. Every player gets the same nine answers, and they all reset together at 00:00 UTC.

This guide covers what each puzzle asks of you, how its clues read, and how the daily board fits together.

How the daily board works

The home page is the day’s job list. You can take the nine puzzles in any order, and a finished puzzle stays locked until the next reset. Finish all nine to extend your daily streak. The header counts down to the next “Valley Day”, and a summary page shows which jobs are still waiting.

You don’t need an account. Progress is saved in your browser, and an optional account carries it across devices and puts you on the honor board.

The deduction puzzles: Item, Villager, Fish and Cooking

Four modes are about narrowing down a hidden answer from structured clues taken straight from the game’s data.

Mode What you’re guessing What each guess tells you
Item Classic One of about 200 items: forage, crops, minerals, dishes and artisan goods Category, sell price, edibility, colour and who loves it
Villager Classic A Pelican Town neighbour Gender, home region, birthday, marriage availability and age group
Fish Classic One of the 56 rod-caught fish, the five legendaries included Place, season, weather, time of day, difficulty, movement and sell price
Cooking One of the game’s 81 dishes Which of your dish’s ingredients are in today’s recipe

The three Classic modes use green for an exact match and arrows that point toward the answer’s sell price, birthday or difficulty. Fish Classic adds yellow for a partial overlap, for example a fish that shares one of the answer’s seasons but not all of them. Item and Fish also open with a free “daily hint” row already in the ledger: one entry compared against the answer, picked so it helps without giving the day away.

Cooking turns the idea around. The recipe card only shows how many ingredients today’s dish has. Name any dish, and its ingredients are tested one by one: the ones in today’s recipe fly onto the card and the rest are crossed out. Hints arrive by themselves after 3, 6 and 10 misses and never count as guesses.

Recognition and memory: Pixel, Gift Match and Villager Quote

Pixel shows a real villager sprite resampled down to a 2 × 4 mosaic. Each wrong guess doubles the resolution until it holds at 8 × 16, so the opening is all about colour: hair, skin and outfit.

Gift Match gives you one villager and a shelf of items, and exactly one of them is something that villager loves. You get three picks. Every wrong pick shows the villager’s real reaction from the game’s gift data, so even a miss teaches you something for the next birthday.

Villager Quote shows one real line of dialogue, in the game’s official translation for your language, and asks who said it. After three misses you can ask when and where it was said; after six, you can read the line that follows. Each hint counts as an attempt.

Linking puzzles: Connections and Junimo Riddle

Connections pins sixteen valley finds to the Community Center wall, and you sort them into four groups of four. The links come from game facts: item categories, colours, growing seasons, sell-price bands, where a fish is caught, or which villager loves a gift. Every board is checked before it ships, and any board that could be split a second valid way is thrown out. Tries are unlimited, and a guess with three of four right is flagged as a near miss.

Junimo Riddle is a secret note describing one person, thing or place in the valley. The note tells you which of those families the answer belongs to. If you get stuck, the Junimos offer up to three clues: one after three misses, on most days another after six, and the answer’s silhouette after ten.

Minellion: the one that isn’t daily

Next to the nine dailies is Minellion, a mining trivia run you can play as often as you like. A sign in the mine asks for something, like a crop Leah loves, and you name any item or villager that fits. Faster answers dig deeper, from 2 m at the buzzer to 20 m for an instant answer. You start with 100 HP, and wrong answers, skips and timeouts cost health. It has its own Today and All-time deepest boards and never touches your streak. It also has its own page on Dle Hunt: Minellion.

Missed a day? Use Practice

Every puzzle has a Practice tab next to Today. Choose Past days to replay an earlier puzzle, with a calendar that marks the days you won, lost or left half done, or choose Random for a fresh round from the whole pool. Practice is unranked, so it never affects your streak, XP or almanac.

A good first lap

If you’re new, start with Item Classic or Villager Classic. Their colours and arrows are the quickest way to learn how the site’s clues read. Leave Connections and the Junimo Riddle for the end of the session: by then you’ve already been thinking about categories, seasons and gift tastes across several puzzles, and those are exactly what the two of them draw on.

The game in this guide

Stardewdle

Nine free, ad-free daily Stardew Valley puzzles on one board, with a whole farmer community built in.

stardewdle.orgExplore the game
Back to field notes
If you like Stardewdle

More games like this

Browse all games →
Sponsored

Disco

Music

Rebuild a daily masterpiece tile by tile, beat par, and discover the song hidden behind the art. A new painting and musical discovery every day.

Minellion

Gaming

Play Minellion, a free Stardew Valley mining trivia game: name items and villagers that fit each sign, answer fast to dig deeper and top the daily board.

Create a free 3×3 grid of the nine games that shaped you. Customize each prompt, find matching cover art, and export a square PNG. No account required. A grid maker, not a daily puzzle.

Vroomle

Gaming

A daily game of skill, not words: one new race track a day, the same for everyone, three laps to set your best time. About 30 seconds a lap, free in any browser, no account, with a shareable result for group chats.