Most daily guessing games give you one puzzle and send you on your way. Stardewdle gives Stardew Valley fans nine, and each one tests a different kind of valley knowledge: prices and colours, birthdays and gift tastes, fishing conditions, recipes, even the way villagers talk. Every player gets the same nine answers, and they all reset together at 00:00 UTC.
This guide covers what each puzzle asks of you, how its clues read, and how the daily board fits together.
How the daily board works
The home page is the day’s job list. You can take the nine puzzles in any order, and a finished puzzle stays locked until the next reset. Finish all nine to extend your daily streak. The header counts down to the next “Valley Day”, and a summary page shows which jobs are still waiting.
You don’t need an account. Progress is saved in your browser, and an optional account carries it across devices and puts you on the honor board.
The deduction puzzles: Item, Villager, Fish and Cooking
Four modes are about narrowing down a hidden answer from structured clues taken straight from the game’s data.
| Mode | What you’re guessing | What each guess tells you |
|---|---|---|
| Item Classic | One of about 200 items: forage, crops, minerals, dishes and artisan goods | Category, sell price, edibility, colour and who loves it |
| Villager Classic | A Pelican Town neighbour | Gender, home region, birthday, marriage availability and age group |
| Fish Classic | One of the 56 rod-caught fish, the five legendaries included | Place, season, weather, time of day, difficulty, movement and sell price |
| Cooking | One of the game’s 81 dishes | Which of your dish’s ingredients are in today’s recipe |
The three Classic modes use green for an exact match and arrows that point toward the answer’s sell price, birthday or difficulty. Fish Classic adds yellow for a partial overlap, for example a fish that shares one of the answer’s seasons but not all of them. Item and Fish also open with a free “daily hint” row already in the ledger: one entry compared against the answer, picked so it helps without giving the day away.
Cooking turns the idea around. The recipe card only shows how many ingredients today’s dish has. Name any dish, and its ingredients are tested one by one: the ones in today’s recipe fly onto the card and the rest are crossed out. Hints arrive by themselves after 3, 6 and 10 misses and never count as guesses.
Recognition and memory: Pixel, Gift Match and Villager Quote
Pixel shows a real villager sprite resampled down to a 2 × 4 mosaic. Each wrong guess doubles the resolution until it holds at 8 × 16, so the opening is all about colour: hair, skin and outfit.
Gift Match gives you one villager and a shelf of items, and exactly one of them is something that villager loves. You get three picks. Every wrong pick shows the villager’s real reaction from the game’s gift data, so even a miss teaches you something for the next birthday.
Villager Quote shows one real line of dialogue, in the game’s official translation for your language, and asks who said it. After three misses you can ask when and where it was said; after six, you can read the line that follows. Each hint counts as an attempt.
Linking puzzles: Connections and Junimo Riddle
Connections pins sixteen valley finds to the Community Center wall, and you sort them into four groups of four. The links come from game facts: item categories, colours, growing seasons, sell-price bands, where a fish is caught, or which villager loves a gift. Every board is checked before it ships, and any board that could be split a second valid way is thrown out. Tries are unlimited, and a guess with three of four right is flagged as a near miss.
Junimo Riddle is a secret note describing one person, thing or place in the valley. The note tells you which of those families the answer belongs to. If you get stuck, the Junimos offer up to three clues: one after three misses, on most days another after six, and the answer’s silhouette after ten.
Minellion: the one that isn’t daily
Next to the nine dailies is Minellion, a mining trivia run you can play as often as you like. A sign in the mine asks for something, like a crop Leah loves, and you name any item or villager that fits. Faster answers dig deeper, from 2 m at the buzzer to 20 m for an instant answer. You start with 100 HP, and wrong answers, skips and timeouts cost health. It has its own Today and All-time deepest boards and never touches your streak. It also has its own page on Dle Hunt: Minellion.
Missed a day? Use Practice
Every puzzle has a Practice tab next to Today. Choose Past days to replay an earlier puzzle, with a calendar that marks the days you won, lost or left half done, or choose Random for a fresh round from the whole pool. Practice is unranked, so it never affects your streak, XP or almanac.
A good first lap
If you’re new, start with Item Classic or Villager Classic. Their colours and arrows are the quickest way to learn how the site’s clues read. Leave Connections and the Junimo Riddle for the end of the session: by then you’ve already been thinking about categories, seasons and gift tastes across several puzzles, and those are exactly what the two of them draw on.