Nearly There… is a daily spatial puzzle that sounds deceptively simple: fill the empty spaces using all the loose pieces. The pieces are colourful, the board is new every day, and your main controls are ↻ Rotate and ⇋ Flip. For a new player, the biggest confidence boost comes when you stop solving by trial and error and start solving by reading the board. This beginner guide explains how to look at the empty spaces, use the rotate and flip controls, and treat the Give up option as a learning tool instead of a failure.
You can play it free at nearlytherepuzzle.com — no account or download needed.
What you are actually solving
Under the surface, every puzzle has the same instruction: fill the empty spaces using all the loose pieces. There are colourful pieces sitting outside the puzzle area and a set of empty shapes waiting to be filled. You succeed when every loose piece has a home and every empty space is covered.
That sounds easy until you meet a shape that only fits one way. This is where the game’s two main controls become important.
Read the empty spaces before touching the pieces
In your first few games, it is tempting to pick up a piece and start turning it immediately. Instead, spend a few seconds scanning the empty spaces. They are not decorations — they are the actual puzzle.
Look for the most distinctive gap: the narrowest, most angular, or strangest opening. Use it as your first clue. A tightly shaped space will usually tell you which loose piece belongs there. Then work outward from that anchor.
Keep reminding yourself of the final condition: all loose pieces must go in, so a piece placed too early can block the last few spaces. If you keep the whole board in mind, you will make better fits and fewer blind guesses.
Rotate and flip are both basic moves
The controls are simple: ↻ Rotate turns a loose piece, and ⇋ Flip mirrors it. Here is a beginner-friendly way to use them:
- Choose one empty space and find a loose piece with a similar outline.
- Press ↻ Rotate to turn the piece, then compare it with the space.
- If rotation does not work, press ⇋ Flip to mirror the piece and compare again.
- When the shape lines up, place the piece and move on.
- If a piece does not fit anywhere, set it aside and come back after a few other placements.
Rotate and flip are equally important. A shape can look almost right after a spin, then click into place after a flip.
Treat Give up as a reset, not a failure
Nearly There… includes a Give up button for a reason. If you tap it, the game asks: “Give up this puzzle? You can keep trying, or end this puzzle and play another.” Your choices are Keep playing and Give up.
For beginners, Give up is a practical tool. It lets you close a frustrating puzzle without closing the game. Treat it as a restart button for your thinking, not as an admission of failure.
Beginner tip: When you’re stuck, tap Give up just to read the dialog. The words “You can keep trying, or end this puzzle and play another” are a reminder that you control the pacing. Pick Keep playing if you want one more attempt; pick Give up if you would rather learn on a fresh board.
Before you move on, take a second to notice why you were stuck. Were you ignoring the empty spaces and guessing? Did you rotate a piece without trying Flip? Once you name the problem, the next puzzle becomes a small experiment.
After you solve a puzzle, you can rate it Easy, Just right, or Hard, and you will see your Daily streak and Solve streak. The streaks are fun, but they do not mean you have to finish every puzzle no matter what. The healthier habit is to use the tools in front of you — including Give up — to keep the game useful and enjoyable.
Quick reference for new players
| Feature | What it means for a beginner |
|---|---|
| Daily puzzle | A new spatial puzzle every day. |
| Unlimited extra puzzles | You can keep playing after the daily puzzle. |
| Free access | No account or download needed. |
| Rotate and Flip controls | ↻ Rotate turns a piece; ⇋ Flip mirrors it. |
| Give up dialog | “You can keep trying, or end this puzzle and play another.” |
| Difficulty rating | After solving, choose Easy, Just right, or Hard. |
The best way to improve at Nearly There… is to stay curious. Read the spaces, try both controls, and remember that giving up on one puzzle is often just a shortcut to a better try on the next one.